πŸ“– D&D Dice Guide

Master the art of dice rolling for Dungeons & Dragons

🎲 Welcome to the World of D&D Dice

In the mystical realm of Dungeons & Dragons, dice are more than simple random number generatorsβ€”they're the arbiters of fate, the dealers of destiny, and the ultimate deciders of whether your character becomes a legendary hero or a cautionary tale told in taverns.

🎯 Perfect Your Rolls

Learn when to use each die type and master advantage/disadvantage mechanics.

βš”οΈ Combat Mastery

Understand attack rolls, damage calculations, and critical hit mechanics.

πŸ§™β€β™‚οΈ Spellcasting Guide

Navigate spell attack rolls, saving throws, and spell damage dice.

🎲 The Polyhedral Pantheon

Each die in your arsenal serves a specific purpose. Here's your complete guide to the magnificent seven:

D4

D4 - The Caltrop

Shape: Tetrahedron (4 triangular faces)

Nickname: "The Foot Destroyer"

πŸ’€ Common Uses:

  • Weapons: Dagger damage, dart damage
  • Spells: Magic Missile damage
  • Hit Points: Wizard and Sorcerer hit points
  • Healing: Basic healing spells

🎯 Pro Tips:

  • Always check your carpet before walking barefoot
  • Great for low-level characters and cantrips
  • Often used for determining random directions (1=North, 2=East, etc.)
D6

D6 - The Old Reliable

Shape: Cube (6 square faces)

Nickname: "The Workhorse"

βš”οΈ Common Uses:

  • Weapons: Shortsword, scimitar, rapier damage
  • Spells: Fireball, Lightning Bolt damage
  • Abilities: Sneak Attack damage (multiple d6s)
  • Creation: Ability score generation (4d6 drop lowest)

🎯 Pro Tips:

  • Most versatile die in the game
  • Used in almost every character creation method
  • Key for Rogue sneak attacks and spell damage
D8

D8 - Double Pyramids

Shape: Octahedron (8 triangular faces)

Nickname: "The Balanced Blade"

βš”οΈ Common Uses:

  • Weapons: Longsword, battleaxe, crossbow damage
  • Hit Points: Cleric, Druid, Monk, Rogue hit points
  • Spells: Moderate healing spells, some damage spells
  • Cantrips: Sacred Flame, Toll the Dead

🎯 Pro Tips:

  • Perfect for martial characters with versatile weapons
  • Common for mid-tier healing and damage
  • Essential for many cleric and druid abilities
D10

D10 - The Deca-Duelist

Shape: Pentagonal trapezohedron (10 kite-shaped faces)

Nickname: "The Percentage Partner"

🎯 Common Uses:

  • Percentile: Two d10s make percentile rolls (d100)
  • Weapons: Heavy crossbow damage
  • Spells: Some high-level damage spells
  • Tables: Random generation and effect tables

🎯 Pro Tips:

  • Essential for Wild Magic Surge tables
  • One die shows tens (00, 10, 20...), other shows ones
  • Great for random treasure and encounter generation
D12

D12 - The Forgotten Champion

Shape: Dodecahedron (12 pentagonal faces)

Nickname: "The Barbarian's Best Friend"

πŸ’ͺ Common Uses:

  • Weapons: Greataxe damage, some two-handed weapons
  • Hit Points: Barbarian hit points
  • Spells: Some high-damage spells and effects
  • Time: Random month generation, hourly effects

🎯 Pro Tips:

  • Most underused but satisfying die to roll
  • Barbarians love this die for hit points and weapons
  • Great for random calendar and time-based effects
D100

D100 - The Orb of Uncertainty

Shape: Zocchihedron (100 faces) or two d10s

Nickname: "The Chaos Generator"

🌟 Mystical Uses:

  • Wild Magic: Wild Magic Surge table
  • Treasure: Random magic item generation
  • Encounters: Massive random encounter tables
  • Effects: Percentage-based magical effects

🎯 Pro Tips:

  • Most people use two d10s instead of physical d100
  • One d10 is "tens" digit, other is "ones" digit
  • 00 + 0 = 100, not 0!

βš”οΈ Essential Rolling Mechanics

🎯 Attack Rolls

Formula: 1d20 + Proficiency Bonus + Ability Modifier

  • Compare to target's Armor Class (AC)
  • Natural 20 = Critical Hit (double damage dice)
  • Natural 1 = Critical Miss (automatic failure)

πŸ›‘οΈ Saving Throws

Formula: 1d20 + Ability Modifier + (Proficiency if proficient)

  • Meet or exceed the Difficulty Class (DC)
  • Success usually means half damage or no effect
  • Failure means full damage or full effect

🎲 Advantage & Disadvantage

Advantage: Roll 2d20, take the higher result

Disadvantage: Roll 2d20, take the lower result

  • They cancel each other out
  • Multiple sources don't stack
  • Only applies to d20 rolls

πŸ’€ Death Saving Throws

When Unconscious: Roll 1d20 at start of turn

  • 10+ = Success (need 3 to stabilize)
  • 9 or lower = Failure (3 means death)
  • Natural 20 = Regain 1 hit point
  • Natural 1 = Counts as 2 failures

πŸ§™β€β™‚οΈ Character Creation Rolls

πŸ“Š Standard Array

Use these pre-determined scores: 15, 14, 13, 12, 10, 8

Pro: Balanced and predictable

Con: No excitement of rolling

🎲 4d6 Drop Lowest

Roll 4d6, drop the lowest die, repeat 6 times

Pro: Exciting and generally better than average

Con: Can create very unbalanced characters

πŸ’° Point Buy

Start with 8s, spend 27 points to improve abilities

Pro: Complete control over character build

Con: Less random, more mechanical

⚠️ Common Rolling Mistakes

❌ Adding Proficiency to Damage

Proficiency bonus only applies to attack rolls, not damage rolls.

Correct: Damage = Weapon die + Ability modifier

❌ Rolling Advantage Wrong

Some players add the dice together. That's wrong!

Correct: Roll 2d20, use only the higher single result

❌ Forgetting Modifiers

Always add your ability modifier to damage rolls.

Remember: Strength for melee, Dexterity for ranged

❌ Critical Hit Confusion

Only double the weapon/spell dice, not the modifiers.

Example: 2d8+3 becomes 4d8+3, not 2Γ—(2d8+3)

πŸ“‹ Quick Reference Tables

🎯 Difficulty Classes

TaskDC
Very Easy5
Easy10
Medium15
Hard20
Very Hard25
Nearly Impossible30

πŸ’– Hit Points by Class

ClassHit Die
Barbariand12
Fighter, Paladin, Rangerd10
Bard, Cleric, Druid, Monk, Rogue, Warlockd8
Sorcerer, Wizardd6

βš”οΈ Common Weapon Damage

WeaponDamage
Dagger, Dart1d4
Shortsword, Scimitar1d6
Longsword, Battleaxe1d8
Greataxe1d12
Greatsword2d6